![]() The game can be played either in single or multiplayer modes. Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. It is a sandbox game about engineering, construction, exploration and survival in space and on planets. See log file for more information.Īt Engineers is an open world sandbox game defined by creativity and exploration. System.ApplicationException: Session can not start. ![]() See log file for more information.Īt (Boolean customRenderLoop, Action disposeSplashScreen)Īt () in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 255Īt () in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 120Īt (ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)Īt (ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)Īt (ExecutionContext executionContext, ContextCallback callback, Object state)Īt () Initializer: System.ApplicationException: Session can not start. You guys are doing great job! Keep it up. Tried loading default Star System with Mods from my save. ![]() Uploaded my save on the server, and linked it in the SpaceEngineers-Dedicated.cfg. ![]() Updated SpaceEngineers-Dedicated.cfg (I noticed i had a little different cfg so I didn't copied it, i just updated the information needed (Except session info) on the new one). I just wanted to send you log files from the hosted server and steps I did to try to resolve the issue. Hello, i know a lot of people already reported (probably) this issue and you are working on fixing it. ![]()
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